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Unreal Engine C++ API Reference > Runtime > NavigationSystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCrowdManagerBase
- UCrowdManager
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/CrowdManagerBase.h |
Include | #include "CrowdManagerBase.h" |
Syntax
class UCrowdManagerBase : public UObject
Remarks
Base class for Crowd Managers. If you want to create a custom crowd manager implement a class extending this one and set UNavigationSystemV1::CrowdManagerClass to point at your class
Functions
Type | Name | Description | |
---|---|---|---|
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void | CleanUp
(
float DeltaTime |
|
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void | OnNavDataRegistered
(
ANavigationData& NavDataInstance |
Called by the nav system when a new navigation data instance is registered. |
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void | OnNavDataUnregistered
(
ANavigationData& NavDataInstance |
Called by the nav system when a navigation data instance is removed. |
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void | Tick
(
float DeltaTime |