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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UCrowdManagerBase
- UCrowdManagerBase::OnNavDataRegistered()
- UCrowdManager::OnNavDataRegistered()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/CrowdManagerBase.h |
Include | #include "CrowdManagerBase.h" |
virtual void OnNavDataRegistered
&40;
ANavigationData & NavDataInstance
&41;
Remarks
Called by the nav system when a new navigation data instance is registered.