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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh > URecastNavMeshDataChunk > DetachTiles
Deprecated * Use overload using ARecastNavMesh& instead
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/RecastNavMeshDataChunk.h |
Include | #include "NavMesh/RecastNavMeshDataChunk.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMeshDataChunk.cpp |
TArray< uint32 > DetachTiles
&40;
FPImplRecastNavMesh & NavMeshImpl
&41;
Remarks
Detaches tiles from specified navmesh, taking tile ownership