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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh > FNavMeshPath
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshPath.h |
Include | #include "NavMesh/NavMeshPath.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavMesh/NavMeshPath.cpp |
FVector::FReal GetStringPulledLength
&40;
const int32 StartingPoint
&41; const
Remarks
Calculates total length of string pulled path. Does not generate string pulled path if it's not already generated (see bWantsStringPulling and bStrigPulled) Internal use only