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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh > FNavMeshPath
- FNavigationPath::GetSegmentDirection()
- FNavMeshPath::GetSegmentDirection()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshPath.h |
Include | #include "NavMesh/NavMeshPath.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavMesh/NavMeshPath.cpp |
virtual FVector GetSegmentDirection
&40;
uint32 SegmentEndIndex
&41; const
Remarks
Retrieves normalized direction vector to given path segment. If path is not string pulled navigation corridor is being used