Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh > ARecastNavMesh
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/RecastNavMesh.h |
Include | #include "NavMesh/RecastNavMesh.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMesh.cpp |
bool K2_ReplaceAreaInTileBounds
&40;
FBox Bounds,
TSubclassOf< UNavArea > OldArea,
TSubclassOf< UNavArea > NewArea,
bool ReplaceLinks
&41;
Remarks
Blueprint functions. true if any polygon/link has been touched