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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/FPathFindingQueryData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
NavigationSystemTypes.h |
|
FPathFindingQueryData
(
const UObject* InOwner,
const FVector& InStartLocation,
const FVector& InEndLocation,
FSharedConstNavQueryFilter InQueryFilter,
int32 InNavDataFlags,
bool bInAllowPartialPaths,
const FVector::FReal InCostLimit,
const bool bInRequireNavigableEndLocation
)
|
|
NavigationSystemTypes.h |
|
FPathFindingQueryData()
| |
|
| Name |
FPathFindingQueryData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include Path |
#include "NavigationSystemTypes.h" |
FPathFindingQueryData()
FPathFindingQueryData(const UObject *, const FVector &, const FVector &, FSharedConstNavQueryFilter, int32, bool, const FVector::FReal, const bool)
| |
|
| Name |
FPathFindingQueryData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include Path |
#include "NavigationSystemTypes.h" |
FPathFindingQueryData
(
const UObject * InOwner,
const FVector & InStartLocation,
const FVector & InEndLocation,
FSharedConstNavQueryFilter InQueryFilter,
int32 InNavDataFlags,
bool bInAllowPartialPaths,
const FVector::FReal InCostLimit,
const bool bInRequireNavigableEndLocation
)