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Unreal Engine C++ API Reference > Runtime > NavigationSystem
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
Include | #include "NavigationSystemTypes.h" |
Syntax
struct FNavigationInvoker
Variables
Type | Name | Description | |
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TWeakObjectPtr< AActor > | Actor | |
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float | GenerationRadius | Tiles GenerationRadius away or close will be generated if they're not already present |
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ENavigationInvokerPriority | Priority | Invoker Priority used when dirtying tiles |
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float | RemovalRadius | Tiles over RemovalRadius will get removed. needs to be >= GenerationRadius or will get clamped |
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FNavAgentSelector | SupportedAgents | Restrict navigation generation to specific agents |
Constructors
Type | Name | Description | |
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FNavigationInvoker
(
AActor& InActor, |