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API > API/Runtime > API/Runtime/NavigationSystem
| Name | ANavSystemConfigOverride |
| Type | class |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavSystemConfigOverride.h |
| Include Path | #include "NavSystemConfigOverride.h" |
Syntax
UCLASS (HideCategories=(Input, Rendering, Actor, LOD, Cooking), MinimalAPI)
class ANavSystemConfigOverride : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ANavSystemConfigOverride
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ANavSystemConfigOverride
(
const FObjectInitializer& ObjectInitializer |
NavSystemConfigOverride.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SpriteComponent | TObjectPtr< class UBillboardComponent > | NavSystemConfigOverride.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyChanges() |
Made an explicit function since rebuilding navigation system can be expensive | NavSystemConfigOverride.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
NavSystemConfigOverride.h | ||
virtual void PostRegisterAllComponents() |
NavSystemConfigOverride.h | ||
virtual void PostUnregisterAllComponents() |
NavSystemConfigOverride.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
NavSystemConfigOverride.h | ||
virtual void PostInitProperties() |
NavSystemConfigOverride.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AppendToNavSystem
(
UNavigationSystemBase& PrevNavSys |
Appends non-conflicting information (like supported agents) to a pre-existing nav system instance | NavSystemConfigOverride.h | |
void ApplyConfig() |
NavSystemConfigOverride.h | ||
void InitializeForWorld
(
UNavigationSystemBase* NewNavSys, |
Called only in the editor mode | NavSystemConfigOverride.h | |
virtual void OverrideNavSystem () |
Virtual void CheckForErrors() override; | NavSystemConfigOverride.h |