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This volume only blocks the path builder - it has no gameplay collision
| Name | ANavMeshBoundsVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshBoundsVolume.h |
| Include Path | #include "NavMesh/NavMeshBoundsVolume.h" |
Syntax
UCLASS (MinimalAPI)
class ANavMeshBoundsVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → ANavMeshBoundsVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ANavMeshBoundsVolume
(
const FObjectInitializer& ObjectInitializer |
NavMesh/NavMeshBoundsVolume.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SupportedAgents | FNavAgentSelector | NavMesh/NavMeshBoundsVolume.h |
|
Functions
Public
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostRegisterAllComponents() |
NavMesh/NavMeshBoundsVolume.h | ||
virtual void PostUnregisterAllComponents() |
NavMesh/NavMeshBoundsVolume.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
NavMesh/NavMeshBoundsVolume.h | ||
virtual void PostEditUndo() |
NavMesh/NavMeshBoundsVolume.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void OnPostEngineInit() |
NavMesh/NavMeshBoundsVolume.h |