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API > API/Runtime > API/Runtime/MovieSceneTracks
| Name | UMovieSceneSkeletalAnimationSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneSkeletalAnimationSystem.h |
| Include Path | #include "Systems/MovieSceneSkeletalAnimationSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneSkeletalAnimationSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneSkeletalAnimationSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneSkeletalAnimationSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieSceneSkeletalAnimationSystem.h |
Structs
| Name | Remarks |
|---|---|
| FAnimationGroupingPolicy |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupingKey | UE::MovieScene::FEntityGroupingPolicyKey | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| SystemData | UE::MovieScene::FSkeletalAnimationSystemData | Systems/MovieSceneSkeletalAnimationSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Systems/MovieSceneSkeletalAnimationSystem.h | |||
| Systems/MovieSceneSkeletalAnimationSystem.h | |||
FTransform GetRootMotionOffset
(
UObject* InObject |
Systems/MovieSceneSkeletalAnimationSystem.h | ||
void UpdateRootMotionOffset
(
UObject* InObject |
Systems/MovieSceneSkeletalAnimationSystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Systems/MovieSceneSkeletalAnimationSystem.h |