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API > API/Runtime > API/Runtime/MovieSceneTracks
| Name | FSkeletalAnimationSystemData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneSkeletalAnimationSystem.h |
| Include Path | #include "Systems/MovieSceneSkeletalAnimationSystem.h" |
Syntax
struct FSkeletalAnimationSystemData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MontageData | TMap< FObjectKey, TMap< FObjectKey, FMontagePlayerPerSectionData > > | Map of persistent montage data | Systems/MovieSceneSkeletalAnimationSystem.h | |
| SkeletalAnimations | TMap< TWeakObjectPtr< USkeletalMeshComponent >, FBoundObjectActiveSkeletalAnimations > | Map of active skeletal animations for each bound object | Systems/MovieSceneSkeletalAnimationSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetSkeletalAnimations() |
Systems/MovieSceneSkeletalAnimationSystem.h |