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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/UMovieSceneReplaceableDirectorBl-
Description
By default we return nullptr here, as we rely on Sequencer's BindingOverride mechanism to bind these actors during runtime. This can be overridden if desired in subclasses to provide a different way to resolve to an actor at runtime while still using spawnable actor as the preview.
Virtual Inheritance
- UMovieSceneReplaceableBindingBase::ResolveRuntimeBindingInternal → UMovieSceneReplaceableDirectorBlueprintBinding::ResolveRuntimeBindingInternal
| Name | ResolveRuntimeBindingInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Bindings/MovieSceneReplaceableDirectorBlueprintBinding.h |
| Include Path | #include "Bindings/MovieSceneReplaceableDirectorBlueprintBinding.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Bindings/MovieSceneReplaceableDirectorBlueprintBinding.cpp |
virtual FMovieSceneBindingResolveResult ResolveRuntimeBindingInternal
(
const FMovieSceneBindingResolveParams & ResolveParams,
int32 BindingIndex,
TSharedRef < const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState
) const