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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneReplaceableBindingBas-
Description
Must be implemented. Called during non-editor/runtime to resolve the binding dynamically. In editor worlds/Sequencer will instead use the PreviewSpawnable binding to spawn a preview object. If no object is returned, Sequencer's BindingOverrides can still be used to dynamically bind the object. See UMovieSceneReplaceableActorBinding for an example.
| Name | ResolveRuntimeBindingInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Bindings/MovieSceneReplaceableBinding.h |
| Include Path | #include "Bindings/MovieSceneReplaceableBinding.h" |
virtual FMovieSceneBindingResolveResult ResolveRuntimeBindingInternal
(
const FMovieSceneBindingResolveParams & ResolveParams,
int32 BindingIndex,
TSharedRef < const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState
) const