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API > API/Runtime > API/Runtime/MovieSceneTracks
| Name | UMovieScenePiecewiseIntegerBlenderSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePiecewiseIntegerBlenderSystem.h |
| Include Path | #include "Systems/MovieScenePiecewiseIntegerBlenderSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieScenePiecewiseIntegerBlenderSystem : public UMovieSceneBlenderSystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneBlenderSystem → UMovieScenePiecewiseIntegerBlenderSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieScenePiecewiseIntegerBlenderSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieScenePiecewiseIntegerBlenderSystem.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FComponentTypeID | UE::MovieScene::FComponentTypeID | Systems/MovieScenePiecewiseIntegerBlenderSystem.h | |
| FMovieSceneEntityID | UE::MovieScene::FMovieSceneEntityID | Systems/MovieScenePiecewiseIntegerBlenderSystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulationBuffers | UE::MovieScene::FIntegerAccumulationBuffers | Systems/MovieScenePiecewiseIntegerBlenderSystem.h | ||
| ChannelRelevancyCache | UE::MovieScene::FCachedEntityManagerState | Systems/MovieScenePiecewiseIntegerBlenderSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnLink() |
Systems/MovieScenePiecewiseIntegerBlenderSystem.h | ||
virtual void OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
Systems/MovieScenePiecewiseIntegerBlenderSystem.h | ||
virtual void OnSchedulePersistentTasks
(
UE::MovieScene::IEntitySystemScheduler* TaskScheduler |
Systems/MovieScenePiecewiseIntegerBlenderSystem.h |