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Struct that maintains accumulation buffers for each blend type
| Name | FIntegerAccumulationBuffers |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePiecewiseIntegerBlenderSystem.h |
| Include Path | #include "Systems/MovieScenePiecewiseIntegerBlenderSystem.h" |
Syntax
struct FIntegerAccumulationBuffers
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Absolute | TArray< FIntegerBlendResult > | Systems/MovieScenePiecewiseIntegerBlenderSystem.h | ||
| Additive | TArray< FIntegerBlendResult > | Systems/MovieScenePiecewiseIntegerBlenderSystem.h | ||
| AdditiveFromBase | TArray< FIntegerBlendResult > | Systems/MovieScenePiecewiseIntegerBlenderSystem.h | ||
| Relative | TArray< FIntegerBlendResult > | Systems/MovieScenePiecewiseIntegerBlenderSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
Systems/MovieScenePiecewiseIntegerBlenderSystem.h | ||
void Reset() |
Systems/MovieScenePiecewiseIntegerBlenderSystem.h |