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A section for use with the movie scene level visibility track, which controls streamed level visibility.
| Name | UMovieSceneLevelVisibilitySection |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneLevelVisibilitySection.h |
| Include Path | #include "Sections/MovieSceneLevelVisibilitySection.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneLevelVisibilitySection :
public UMovieSceneSection ,
public IMovieSceneEntityProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneDecorationContainerObject → UMovieSceneSection → UMovieSceneLevelVisibilitySection
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneLevelVisibilitySection
(
const FObjectInitializer& ObjectInitializer |
Sections/MovieSceneLevelVisibilitySection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LevelNames | TArray< FName > | The short names of the levels who's visibility is controlled by this section. | Sections/MovieSceneLevelVisibilitySection.h | |
| Visibility | ELevelVisibility | Whether or not the levels in this section should be visible or hidden. | Sections/MovieSceneLevelVisibilitySection.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Sections/MovieSceneLevelVisibilitySection.h |
|
||
ELevelVisibility GetVisibility() |
Sections/MovieSceneLevelVisibilitySection.h |
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|
| Sections/MovieSceneLevelVisibilitySection.h |
|
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void SetVisibility
(
ELevelVisibility InVisibility |
Sections/MovieSceneLevelVisibilitySection.h |
|