Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks
Handles manipulation of float vectors in a movie scene
| Name | UMovieSceneFloatVectorTrack |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneVectorTrack.h |
| Include Path | #include "Tracks/MovieSceneVectorTrack.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneFloatVectorTrack : public UMovieScenePropertyTrack
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneDecorationContainerObject → UMovieSceneTrack → UMovieSceneNameableTrack → UMovieScenePropertyTrack → UMovieSceneFloatVectorTrack
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneFloatVectorTrack
(
const FObjectInitializer& ObjectInitializer |
Tracks/MovieSceneVectorTrack.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumChannelsUsed | int32 | The number of channels used by the vector (2,3, or 4) | Tracks/MovieSceneVectorTrack.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetNumChannelsUsed() |
Tracks/MovieSceneVectorTrack.h | ||
void SetNumChannelsUsed
(
int32 InNumChannelsUsed |
Set the number of channels used by the vector | Tracks/MovieSceneVectorTrack.h |
Overridden from UMovieScenePropertyTrack
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeFromProperty
(
const FProperty* Property, |
Tracks/MovieSceneVectorTrack.h |
Overridden from UMovieSceneTrack
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UMovieSceneSection * CreateNewSection() |
Tracks/MovieSceneVectorTrack.h | ||
virtual bool SupportsType
(
TSubclassOf< UMovieSceneSection > SectionClass |
UMovieSceneTrack interface | Tracks/MovieSceneVectorTrack.h |