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API > API/Runtime > API/Runtime/MovieSceneTracks
A float vector section.
| Name | UMovieSceneFloatVectorSection |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneVectorSection.h |
| Include Path | #include "Sections/MovieSceneVectorSection.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneFloatVectorSection :
public UMovieSceneSection ,
public IMovieSceneEntityProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneDecorationContainerObject → UMovieSceneSection → UMovieSceneFloatVectorSection
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneFloatVectorSection
(
const FObjectInitializer& ObjectInitializer |
Sections/MovieSceneVectorSection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelsUsed | int32 | How many curves are actually used | Sections/MovieSceneVectorSection.h | |
| Curves | FMovieSceneFloatChannel | Float functions for the X,Y,Z,W components of the vector | Sections/MovieSceneVectorSection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FMovieSceneFloatChannel & GetChannel
(
int32 Index |
Public access to this section's internal data function | Sections/MovieSceneVectorSection.h | |
int32 GetChannelsUsed() |
Gets the number of channels in use | Sections/MovieSceneVectorSection.h | |
void SetChannelsUsed
(
int32 InChannelsUsed |
Sets how many channels are to be used | Sections/MovieSceneVectorSection.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RecreateChannelProxy() |
Sections/MovieSceneVectorSection.h |
Overridden from UMovieSceneSection
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FStructOnScope > GetKeyStruct
(
TArrayView< const FKeyHandle > KeyHandles |
Sections/MovieSceneVectorSection.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditImport() |
Sections/MovieSceneVectorSection.h | ||
virtual void Serialize
(
FArchive& Ar |
Sections/MovieSceneVectorSection.h |