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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/UMovieSceneConstraintSystem
If constraint has a dynamic offset we need to make sure the constraint get's notified the handle is updated
| Name | FUpdateHandleForConstraint |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneConstraintSystem.h |
| Include Path | #include "Systems/MovieSceneConstraintSystem.h" |
Syntax
struct FUpdateHandleForConstraint
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Constraint | TWeakObjectPtr< UTickableTransformConstraint > | Systems/MovieSceneConstraintSystem.h | ||
| TransformHandle | TWeakObjectPtr< UTransformableComponentHandle > | Systems/MovieSceneConstraintSystem.h |