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System that is responsible for propagating constraints to a bound object's FConstraintsManagerController.
| Name | UMovieSceneConstraintSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneConstraintSystem.h |
| Include Path | #include "Systems/MovieSceneConstraintSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneConstraintSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneConstraintSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneConstraintSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieSceneConstraintSystem.h |
Structs
| Name | Remarks |
|---|---|
| FUpdateHandleForConstraint | If constraint has a dynamic offset we need to make sure the constraint get's notified the handle is updated |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
Systems/MovieSceneConstraintSystem.h | ||
virtual void OnSchedulePersistentTasks
(
UE::MovieScene::IEntitySystemScheduler* TaskScheduler |
Systems/MovieSceneConstraintSystem.h |