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API > API/Runtime > API/Runtime/MovieSceneTracks
Implements a cinematic shot section.
| Name | UMovieSceneCinematicShotSection |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneCinematicShotSection.h |
| Include Path | #include "Sections/MovieSceneCinematicShotSection.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UMovieSceneCinematicShotSection : public UMovieSceneSubSection
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneDecorationContainerObject → UMovieSceneSection → UMovieSceneSubSection → UMovieSceneCinematicShotSection
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneCinematicShotSection
(
const FObjectInitializer& ObjInitializer |
Object constructor. | Sections/MovieSceneCinematicShotSection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShotDisplayName | FString | The Shot's display name | Sections/MovieSceneCinematicShotSection.h | |
| ThumbnailReferenceOffset | float | The shot's reference frame offset for single thumbnail rendering | Sections/MovieSceneCinematicShotSection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetShotDisplayName() |
Sections/MovieSceneCinematicShotSection.h |
|
|
float GetThumbnailReferenceOffset() |
Sections/MovieSceneCinematicShotSection.h | ||
void SetShotDisplayName
(
const FString& InShotDisplayName |
Set the shot display name | Sections/MovieSceneCinematicShotSection.h |
|
void SetThumbnailReferenceOffset
(
float InNewOffset |
Set the thumbnail reference offset | Sections/MovieSceneCinematicShotSection.h |