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The instantiator system for camera shakes.
This system will create and initialize camera shakes as they come in, and save pre-animated state.
| Name | UMovieSceneCameraShakeInstantiatorSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneCameraShakeSystem.h |
| Include Path | #include "Systems/MovieSceneCameraShakeSystem.h" |
Syntax
UCLASS ()
class UMovieSceneCameraShakeInstantiatorSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneCameraShakeInstantiatorSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneCameraShakeInstantiatorSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieSceneCameraShakeSystem.h |
Structs
| Name | Remarks |
|---|---|
| FTimedTrigger |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreAnimatedCameraComponentShakeStorage | TSharedPtr< UE::MovieScene::FPreAnimatedCameraComponentShakeStateStorage > | Systems/MovieSceneCameraShakeSystem.h | ||
| PreAnimatedCameraShakeStorage | TSharedPtr< UE::MovieScene::FPreAnimatedCameraShakeStateStorage > | Systems/MovieSceneCameraShakeSystem.h | ||
| PreAnimatedCameraSourceShakeStorage | TSharedPtr< UE::MovieScene::FPreAnimatedCameraSourceShakeStateStorage > | Systems/MovieSceneCameraShakeSystem.h | ||
| PreviewerExtension | TSharedPtr< UE::MovieScene::FCameraShakePreviewerLinkerExtension > | Systems/MovieSceneCameraShakeSystem.h | ||
| TriggersByInstance | TMap< UE::MovieScene::FInstanceHandle, TArray< FTimedTrigger > > | Systems/MovieSceneCameraShakeSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddShakeTrigger
(
UE::MovieScene::FInstanceHandle InInstance, |
Add a fire-and-forget shake trigger | Systems/MovieSceneCameraShakeSystem.h | |
virtual bool IsRelevantImpl
(
UMovieSceneEntitySystemLinker* InLinker |
Systems/MovieSceneCameraShakeSystem.h | ||
virtual void OnLink() |
Systems/MovieSceneCameraShakeSystem.h | ||
virtual void OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
Systems/MovieSceneCameraShakeSystem.h | ||
virtual void OnUnlink() |
Systems/MovieSceneCameraShakeSystem.h |