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A CVar section is responsible for applying a user-supplied value to the specified cvar, and then restoring the previous value after the section ends.
| Name | UMovieSceneCVarSection |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneCVarSection.h |
| Include Path | #include "Sections/MovieSceneCVarSection.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneCVarSection :
public UMovieSceneSection ,
public IMovieSceneEntityProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneDecorationContainerObject → UMovieSceneSection → UMovieSceneCVarSection
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneCVarSection
(
const FObjectInitializer& Init |
Constructs a new console variable section | Sections/MovieSceneCVarSection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConsoleVariableCollections | TArray< FMovieSceneConsoleVariableCollection > | Array of console variable preset assets that this track should operate on | Sections/MovieSceneCVarSection.h |
|
| ConsoleVariables | FMovieSceneCVarOverrides | The name of the console variable and the value, separated by ' ' or '=', ie: "foo.bar=1" or "foo.bar 1". | Sections/MovieSceneCVarSection.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetString() |
Sections/MovieSceneCVarSection.h |
|
|
void SetFromString
(
const FString& InString |
Sections/MovieSceneCVarSection.h |
|