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API > API/Runtime > API/Runtime/MovieSceneTracks
A 3D Attach section
| Name | UMovieScene3DAttachSection |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieScene3DAttachSection.h |
| Include Path | #include "Sections/MovieScene3DAttachSection.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieScene3DAttachSection :
public UMovieScene3DConstraintSection ,
public IMovieSceneEntityProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneDecorationContainerObject → UMovieSceneSection → UMovieScene3DConstraintSection → UMovieScene3DAttachSection
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieScene3DAttachSection
(
const FObjectInitializer& ObjectInitializer |
Sections/MovieScene3DAttachSection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachComponentName | FName | Sections/MovieScene3DAttachSection.h |
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| AttachmentLocationRule | EAttachmentRule | Sections/MovieScene3DAttachSection.h |
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| AttachmentRotationRule | EAttachmentRule | Sections/MovieScene3DAttachSection.h |
|
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| AttachmentScaleRule | EAttachmentRule | Sections/MovieScene3DAttachSection.h |
|
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| AttachSocketName | FName | Sections/MovieScene3DAttachSection.h |
|
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| bFullRevertOnDetach | bool | Sections/MovieScene3DAttachSection.h |
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| DetachmentLocationRule | EDetachmentRule | Sections/MovieScene3DAttachSection.h |
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| DetachmentRotationRule | EDetachmentRule | Sections/MovieScene3DAttachSection.h |
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| DetachmentScaleRule | EDetachmentRule | Sections/MovieScene3DAttachSection.h | ||
| ReAttachOnDetach | TSoftObjectPtr< USceneComponent > | Sections/MovieScene3DAttachSection.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetAttachTargetID
(
const FMovieSceneObjectBindingID& InAttachBindingID |
Sets the object to attach to | Sections/MovieScene3DAttachSection.h |