Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Tracks
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneSignedObject
- UMovieSceneTrack
- UMovieSceneNameableTrack
- UMovieScenePropertyTrack
- UMovieSceneByteTrack
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneByteTrack.h |
Include | #include "Tracks/MovieSceneByteTrack.h" |
Syntax
class UMovieSceneByteTrack : public UMovieScenePropertyTrack
Remarks
Handles manipulation of byte properties in a movie scene
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TObjectPtr< UEnum > | Enum |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UMovieSceneByteTrack
(
const FObjectInitializer& ObjectInitializer |
Functions
Overridden from UMovieSceneTrack
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
UMovieSceneSection * | Generates a new section suitable for use with this track. | |
![]() ![]() ![]() |
bool | SupportsType
(
TSubclassOf< UMovieSceneSection > SectionClass |
Does this track support this section class type? |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostLoad () |
UMovieSceneTrack interface |