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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Tracks
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneSkeletalAnimationTrack.h |
Include | #include "Tracks/MovieSceneSkeletalAnimationTrack.h" |
Syntax
struct FMovieSceneSkeletalAnimRootMotionTrackParams
Remarks
Struct to hold the cached root motion positions based upon how we calculated them. Also provides way to get the root motion at a particular time.
Variables
Type | Name | Description | |
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bool | bCacheRootTransforms | |
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bool | bHaveRootMotion | |
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bool | bRootMotionsDirty | |
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FFrameTime | EndFrame | |
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FFrameTime | FrameTick | |
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FTransform | RootMotionStartOffset | |
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TArray< FTransform > | RootTransforms | |
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FFrameTime | StartFrame |
Constructors
Type | Name | Description | |
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Get the Root Motion transform at the specified time. |