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Utility class for importing a customizable property track entity in a way that automatically supports being inside a bound property track or not, and being hooked up to a property with an edit condition or not.
| Name | TPropertyTrackEntityImportHelperImpl |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieScenePropertyTrack.h |
| Include Path | #include "Tracks/MovieScenePropertyTrack.h" |
Syntax
template<typename... T>
struct TPropertyTrackEntityImportHelperImpl
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TPropertyTrackEntityImportHelperImpl
(
TEntityBuilder< T... >&& InBuilder, |
Tracks/MovieScenePropertyTrack.h |
Struct Specializations
| Name | Remarks |
|---|---|
| TPropertyTrackEntityImportHelperImpl<> | The starting point for TPropertyTrackEntityImportHelperImpl<...T> |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TPropertyTrackEntityImportHelperImpl< T..., TAdd< U > > Add
(
TComponentTypeID< U > ComponentType, |
Tracks/MovieScenePropertyTrack.h | ||
TPropertyTrackEntityImportHelperImpl< T..., TAddConditional< U > > AddConditional
(
TComponentTypeID< U > ComponentType, |
Tracks/MovieScenePropertyTrack.h | ||
void Commit
(
const UMovieSceneSection* InSection, |
Tracks/MovieScenePropertyTrack.h |