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API > API/Runtime > API/Runtime/MovieScene
Implemtntation of a conditional typed add payload
| Name | TAddConditional |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
| Include Path | #include "EntitySystem/MovieSceneEntityBuilder.h" |
Syntax
template<typename T>
struct TAddConditional : public UE::MovieScene::FAddConditional
Inheritance Hierarchy
- FAddConditional → TAddConditional
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAddConditional
(
TComponentTypeID< T > ComponentTypeID, |
EntitySystem/MovieSceneEntityBuilder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Payload | TOptional< T > | EntitySystem/MovieSceneEntityBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FEntityAllocation* Allocation, |
EntitySystem/MovieSceneEntityBuilder.h |