Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneEntitySystem
- UWeightAndEasingEvaluatorSystem
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/WeightAndEasingEvaluatorSystem.h |
Include | #include "Systems/WeightAndEasingEvaluatorSystem.h" |
Syntax
class UWeightAndEasingEvaluatorSystem : public UMovieSceneEntitySystem
Remarks
System that combines manual weights and easings and propagates them to entities with matching EasingChannelID components
Constructors
Type | Name | Description | |
---|---|---|---|
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UWeightAndEasingEvaluatorSystem
(
const FObjectInitializer& ObjInit |
Functions
Type | Name | Description | |
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UE::MovieScene::FHierarchicalEasingChannelBuffer & | Called from the instantiator system once channel IDs have been calculated |