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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems > UMovieSceneDeferredComponentMovementSystem
Inheritance Hierarchy
- FNoncopyable
- FScopedMovementUpdate
- UMovieSceneDeferredComponentMovementSystem::FScopedSequencerMovementUpdate
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneDeferredComponentMovementSystem.h |
Include | #include "Systems/MovieSceneDeferredComponentMovementSystem.h" |
Syntax
struct FScopedSequencerMovementUpdate : public FScopedMovementUpdate
Remarks
WARNING: FScopedMovementUpdate is very specifically designed with strict ordering constraints on its constructor and destructor. Care is taken here to ensure 2 things:
FScopedMovementUpdate can never be moved or copied (its address is cached inside USceneComponent::ScopedMovementStack)
Once constructed, they must be destructed in strictly reverse order
Constructors
Type | Name | Description | |
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FScopedSequencerMovementUpdate
(
USceneComponent* Component |
||
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FScopedSequencerMovementUpdate
(
const FScopedSequencerMovementUpdate& |
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FScopedSequencerMovementUpdate
(
FScopedSequencerMovementUpdate&& |
Functions
Type | Name | Description | |
---|---|---|---|
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USceneComponent * | GetComponent () |