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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneBlenderSystemHelper.h |
Include | #include "Systems/MovieSceneBlenderSystemHelper.h" |
Syntax
template<typename PropertyType>
struct TSimpleBlendResultTraits
Remarks
Traits class for knowing how to deal with a simply blended property type.
This is the default implementation which returns the average of all contributions.
Functions
Type | Name | Description | |
---|---|---|---|
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void | AccumulateResult
(
TSimpleBlendResult< PropertyType >& InOutValue, |
Accumulate a value on top of already accumulated values |
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PropertyType | BlendResult
(
const TSimpleBlendResult< PropertyType >& InResult |
Get the final blended value |
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void | ZeroAccumulationBuffer
(
TArrayView< TSimpleBlendResult< PropertyType >> Buffer |
Reset accumulated values to their default |