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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Systems > API/Runtime/MovieSceneTracks/Systems/TAddBoun- > API/Runtime/MovieSceneTracks/Systems/TAddBoun-/InitializeAllocation
- IMovieSceneEntityMutation::InitializeAllocation()
- TAddBoundMaterialMutationImpl< AccessorType, TIntegerSequence< int, Indices... >, RequiredComponents... >::InitializeAllocation()
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneMaterialSystem.h |
| Include | #include "Systems/MovieSceneMaterialSystem.h" |
virtual void InitializeAllocation
&40;
FEntityAllocation &42; Allocation,
const FComponentMask & AllocationType
&41; const