Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Sections
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneSignedObject
- UMovieSceneSection
- UMovieSceneFloatVectorSection
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneVectorSection.h |
Include | #include "Sections/MovieSceneVectorSection.h" |
Syntax
class UMovieSceneFloatVectorSection :
public UMovieSceneSection,
public IMovieSceneEntityProvider
Remarks
A float vector section.
Constructors
Type | Name | Description | |
---|---|---|---|
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UMovieSceneFloatVectorSection
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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const FMovieSceneFloatChannel & | GetChannel
(
int32 Index |
Public access to this section's internal data function |
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int32 | Gets the number of channels in use | |
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void | ||
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void | SetChannelsUsed
(
int32 InChannelsUsed |
Sets how many channels are to be used |
Overridden from UMovieSceneSection
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FStructOnScope > | GetKeyStruct
(
TArrayView< const FKeyHandle > KeyHandles |
Get the data structure representing the specified keys. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization | |
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void | Handles reading, writing, and reference collecting using FArchive. |