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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Sections > UMovieSceneCameraCutSection
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneCameraCutSection.h |
Include | #include "Sections/MovieSceneCameraCutSection.h" |
Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieSceneCameraCutSection.cpp |
void ComputeInitialCameraCutTransform&40;&41;
Remarks
Computes the transform of the bound camera at the section's start time. This is for internal use by UMovieSceneCameraCutTrack during pre-compilation.