Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Sections
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneSignedObject
- UMovieSceneSection
- UMovieScene3DConstraintSection
- UMovieScene3DAttachSection
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieScene3DAttachSection.h |
Include | #include "Sections/MovieScene3DAttachSection.h" |
Syntax
class UMovieScene3DAttachSection :
public UMovieScene3DConstraintSection,
public IMovieSceneEntityProvider
Remarks
A 3D Attach section
Variables
Type | Name | Description | |
---|---|---|---|
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FName | AttachComponentName | |
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EAttachmentRule | AttachmentLocationRule | |
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EAttachmentRule | AttachmentRotationRule | |
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EAttachmentRule | AttachmentScaleRule | |
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FName | AttachSocketName | |
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bool | bFullRevertOnDetach | |
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EDetachmentRule | DetachmentLocationRule | |
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EDetachmentRule | DetachmentRotationRule | |
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EDetachmentRule | DetachmentScaleRule | |
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TSoftObjectPtr< USceneComponent > | ReAttachOnDetach |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMovieScene3DAttachSection
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | SetAttachTargetID
(
const FMovieSceneObjectBindingID& InAttachBindingID |
Sets the object to attach to |