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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Sections > FMovieSceneEventSectionData
- FMovieSceneChannel::Reset()
- FMovieSceneEventSectionData::Reset()
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneEventSection.h |
Include | #include "Sections/MovieSceneEventSection.h" |
Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieSceneEventSection.cpp |
virtual void Reset&40;&41;
Remarks
Reset this channel back to its original state