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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/FMovieSceneSkeletalAnimationPara-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double MapTimeToAnimation
(
const UMovieSceneSection* InSection, |
Convert a sequence frame to a time in seconds inside the animation clip, taking into account start/end offsets, looping, etc. | Sections/MovieSceneSkeletalAnimationSection.h | |
double MapTimeToAnimation
(
FFrameNumber InSectionStartTime, |
As above, but with already computed section bounds. | Sections/MovieSceneSkeletalAnimationSection.h |
MapTimeToAnimation(const UMovieSceneSection , FFrameTime, FFrameRate, UAnimSequenceBase )
Description
Convert a sequence frame to a time in seconds inside the animation clip, taking into account start/end offsets, looping, etc.
| Name | MapTimeToAnimation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneSkeletalAnimationSection.h |
| Include Path | #include "Sections/MovieSceneSkeletalAnimationSection.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieSceneSkeletalAnimationSection.cpp |
double MapTimeToAnimation
(
const UMovieSceneSection * InSection,
FFrameTime InPosition,
FFrameRate InFrameRate,
UAnimSequenceBase * OverrideSequence
) const
MapTimeToAnimation(FFrameNumber, FFrameNumber, FFrameTime, FFrameRate, UAnimSequenceBase *)
Description
As above, but with already computed section bounds.
| Name | MapTimeToAnimation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneSkeletalAnimationSection.h |
| Include Path | #include "Sections/MovieSceneSkeletalAnimationSection.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieSceneSkeletalAnimationSection.cpp |
double MapTimeToAnimation
(
FFrameNumber InSectionStartTime,
FFrameNumber InSectionEndTime,
FFrameTime InPosition,
FFrameRate InFrameRate,
UAnimSequenceBase * OverrideSequence
) const