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Component data for camera shakes created by the shake system This is separate from FMovieSceneCameraShakeComponentData because that one it imported from source shake sections, and our component data here will be preserved on reimported entities.
| Name | FMovieSceneCameraShakeInstanceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/MovieSceneTracksComponentTypes.h |
| Include Path | #include "MovieSceneTracksComponentTypes.h" |
Syntax
USTRUCT ()
struct FMovieSceneCameraShakeInstanceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bManagedByPreviewer | bool | Whether this instance is managed by a shake previewer | MovieSceneTracksComponentTypes.h | |
| SectionSignature | FGuid | The signature of the source section at the time the shake instance was created | MovieSceneTracksComponentTypes.h | |
| ShakeInstance | TObjectPtr< UCameraShakeBase > | Shake instance created by the shake evaluation system | MovieSceneTracksComponentTypes.h |