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API > API/Runtime > API/Runtime/MovieSceneTracks
A curve of events
| Name | FMovieSceneActorReferenceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneActorReferenceSection.h |
| Include Path | #include "Sections/MovieSceneActorReferenceSection.h" |
Syntax
USTRUCT ()
struct FMovieSceneActorReferenceData : public FMovieSceneChannel
Inheritance Hierarchy
- FMovieSceneChannel → FMovieSceneActorReferenceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneActorReferenceData() |
Sections/MovieSceneActorReferenceSection.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CurveValueType | FMovieSceneActorReferenceKey | Sections/MovieSceneActorReferenceSection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultValue | FMovieSceneActorReferenceKey | Default value used when there are no keys | Sections/MovieSceneActorReferenceSection.h | |
| KeyHandles | FMovieSceneKeyHandleMap | This needs to be a UPROPERTY so it gets saved into editor transactions but transient so it doesn't get saved into assets. | Sections/MovieSceneActorReferenceSection.h |
|
| KeyTimes | TArray< FFrameNumber > | Sorted array of key times | Sections/MovieSceneActorReferenceSection.h |
|
| KeyValues | TArray< FMovieSceneActorReferenceKey > | Array of values that correspond to each key time | Sections/MovieSceneActorReferenceSection.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Evaluate
(
FFrameTime InTime, |
Evaluate this channel | Sections/MovieSceneActorReferenceSection.h | |
| Access a mutable interface for this channel's data | Sections/MovieSceneActorReferenceSection.h | ||
| Access a constant interface for this channel's data | Sections/MovieSceneActorReferenceSection.h | ||
const FMovieSceneActorReferenceKey & GetDefault() |
Get this channel's default value that will be used when no keys are present | Sections/MovieSceneActorReferenceSection.h | |
void SetDefault
(
FMovieSceneActorReferenceKey InDefaultValue |
Set this channel's default value that should be used when no keys are present | Sections/MovieSceneActorReferenceSection.h | |
void UpgradeLegacyTime
(
UObject* Context, |
Upgrade legacy data by appending to the end of the array. Assumes sorted data | Sections/MovieSceneActorReferenceSection.h |
Overridden from FMovieSceneChannel
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearDefault() |
Sections/MovieSceneActorReferenceSection.h | ||
virtual TRange< FFrameNumber > ComputeEffectiveRange() |
Sections/MovieSceneActorReferenceSection.h | ||
virtual void DeleteKeys
(
TArrayView< const FKeyHandle > InHandles |
Sections/MovieSceneActorReferenceSection.h | ||
virtual void DeleteKeysFrom
(
FFrameNumber InTime, |
Sections/MovieSceneActorReferenceSection.h | ||
virtual void DuplicateKeys
(
TArrayView< const FKeyHandle > InHandles, |
Sections/MovieSceneActorReferenceSection.h | ||
virtual FKeyHandle GetHandle
(
int32 Index |
Sections/MovieSceneActorReferenceSection.h | ||
virtual int32 GetIndex
(
FKeyHandle Handle |
Sections/MovieSceneActorReferenceSection.h | ||
virtual void GetKeys
(
const TRange< FFrameNumber >& WithinRange, |
Sections/MovieSceneActorReferenceSection.h | ||
virtual void GetKeyTimes
(
TArrayView< const FKeyHandle > InHandles, |
Sections/MovieSceneActorReferenceSection.h | ||
virtual int32 GetNumKeys() |
Sections/MovieSceneActorReferenceSection.h | ||
virtual void Offset
(
FFrameNumber DeltaPosition |
Sections/MovieSceneActorReferenceSection.h | ||
virtual void RemapTimes
(
const UE::MovieScene::IRetimingInterface& Retimer |
Sections/MovieSceneActorReferenceSection.h | ||
virtual void Reset() |
Sections/MovieSceneActorReferenceSection.h | ||
virtual void SetKeyTimes
(
TArrayView< const FKeyHandle > InHandles, |
Sections/MovieSceneActorReferenceSection.h |