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Key handles are used to keep a handle to a key. They are completely transient.
| Name | FKeyHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Curves/KeyHandle.h |
| Include Path | #include "Curves/KeyHandle.h" |
Syntax
struct FKeyHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKeyHandle () |
Curves/KeyHandle.h | ||
FKeyHandle
(
uint32 SpecificIndex |
Private constructor from a specific index - only for use in FKeyHandle::Invalid to avoid allocating new handles unnecessarily | Curves/KeyHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | uint32 | Curves/KeyHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Curves/KeyHandle.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FKeyHandle Invalid() |
Curves/KeyHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Curves/KeyHandle.h | ||
bool operator!=
(
const FKeyHandle& Other |
Curves/KeyHandle.h | ||
bool operator==
(
const FKeyHandle& Other |
Curves/KeyHandle.h |