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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/FInterrogationChannels
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInterrogationChannel AllocateChannel
(
FInterrogationChannel ParentChannel, |
Allocate a new interrogation channel that can be used to uniquely identify groups of tracks that animate the same property or output. | EntitySystem/Interrogation/MovieSceneInterrogationLinker.h | |
FInterrogationChannel AllocateChannel
(
UObject* Object, |
Allocate a new interrogation channel that relates to a specific object | EntitySystem/Interrogation/MovieSceneInterrogationLinker.h | |
FInterrogationChannel AllocateChannel
(
UObject* Object, |
Allocate a new interrogation channel that relates to a specific object | EntitySystem/Interrogation/MovieSceneInterrogationLinker.h |
AllocateChannel(FInterrogationChannel, const FMovieScenePropertyBinding &)
Description
Allocate a new interrogation channel that can be used to uniquely identify groups of tracks that animate the same property or output.
| Name | AllocateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h |
| Include Path | #include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/EntitySystem/Interrogation/MovieSceneInterrogationLinker.cpp |
FInterrogationChannel AllocateChannel
(
FInterrogationChannel ParentChannel,
const FMovieScenePropertyBinding & PropertyBinding
)
A new interrogation channel
Parameters
| Name | Remarks |
|---|---|
| ParentChannel | The channel that should be considered this channel's parent, or FInterrogationChannel::Invalid if there is none |
AllocateChannel(UObject *, const FMovieScenePropertyBinding &)
Description
Allocate a new interrogation channel that relates to a specific object
| Name | AllocateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h |
| Include Path | #include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/EntitySystem/Interrogation/MovieSceneInterrogationLinker.cpp |
FInterrogationChannel AllocateChannel
(
UObject * Object,
const FMovieScenePropertyBinding & PropertyBinding
)
AllocateChannel(UObject *, FInterrogationChannel, const FMovieScenePropertyBinding &)
Description
Allocate a new interrogation channel that relates to a specific object
| Name | AllocateChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h |
| Include Path | #include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/EntitySystem/Interrogation/MovieSceneInterrogationLinker.cpp |
FInterrogationChannel AllocateChannel
(
UObject * Object,
FInterrogationChannel ParentChannel,
const FMovieScenePropertyBinding & PropertyBinding
)