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API > API/Runtime > API/Runtime/MovieScene
Source property binding information for an entity on a moviescene timeline Comprises a leaf property name and a path and a cached boolean signifying whether the binding is allowed to perform a fast class-wise property lookup
| Name | FMovieScenePropertyBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyBinding.h |
| Include Path | #include "EntitySystem/MovieScenePropertyBinding.h" |
Syntax
USTRUCT ()
struct FMovieScenePropertyBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieScenePropertyBinding.h | |||
FMovieScenePropertyBinding
(
FName InPropertyName, |
EntitySystem/MovieScenePropertyBinding.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanUseClassLookup | bool | True if this property can be considered for fast property offset resolution(ie the property address is always a constant offset from the obejct ptr), false otherwise | EntitySystem/MovieScenePropertyBinding.h | |
| PropertyName | FName | Leaf name of the property to animate | EntitySystem/MovieScenePropertyBinding.h | |
| PropertyPath | FName | Full path to the property from the object including struct and array indirection | EntitySystem/MovieScenePropertyBinding.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanUseClassLookup() |
EntitySystem/MovieScenePropertyBinding.h | ||
void PostSerialize
(
const FArchive& Ar |
EntitySystem/MovieScenePropertyBinding.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMovieScenePropertyBinding FromPath
(
const FString& InPropertyPath |
EntitySystem/MovieScenePropertyBinding.h |