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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/MovieSceneTracksPropertyTypes.h |
Include | #include "MovieSceneTracksPropertyTypes.h" |
Syntax
struct FIntermediate3DTransform
Remarks
Intermediate type used for applying partially animated transforms. Saves us from repteatedly recomposing quaternions from euler angles
Variables
Type | Name | Description | |
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double | R_X | |
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double | R_Y | |
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double | R_Z | |
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double | S_X | |
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double | S_Y | |
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double | S_Z | |
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double | T_X | When LWC is enabled, translations are manipulated as doubles. |
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double | T_Y | |
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double | T_Z |
Constructors
Type | Name | Description | |
---|---|---|---|
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FIntermediate3DTransform
(
const FVector& InLocation, |
||
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FIntermediate3DTransform
(
double InT_X, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ApplyTo
(
USceneComponent* SceneComponent |
|
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void | ApplyTransformTo
(
USceneComponent* SceneComponent, |
|
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void | ApplyTranslationAndRotationTo
(
USceneComponent* SceneComponent, |
|
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FRotator | GetRotation () |
|
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FVector | GetScale () |
|
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FVector |
Operators
Type | Name | Description | |
---|---|---|---|
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double | operator[]
(
int32 Index |