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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > FComponentDetachParams
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/MovieSceneTracksComponentTypes.h |
Include | #include "MovieSceneTracksComponentTypes.h" |
Source | /Engine/Source/Runtime/MovieSceneTracks/Private/MovieSceneTracksComponentTypes.cpp |
void ApplyDetach
&40;
USceneComponent &42; NewAttachParent,
USceneComponent &42; ChildComponentToAttach,
const FName & SocketName
&41; const