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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Evaluation > FMovieSceneCameraShakeSectionTemplate
- FMovieSceneEvalTemplate::Evaluate()
- FMovieSceneCameraShakeSectionTemplate::Evaluate()
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Evaluation/MovieSceneCameraShakeTemplate.h |
Include | #include "Evaluation/MovieSceneCameraShakeTemplate.h" |
Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Evaluation/MovieSceneCameraShakeTemplate.cpp |
virtual void Evaluate
&40;
const FMovieSceneEvaluationOperand & Operand,
const FMovieSceneContext & Context,
const FPersistentEvaluationData & PersistentData,
FMovieSceneExecutionTokens & ExecutionTokens
&41; const
Remarks
Evaluate this template, adding any execution tokens to the specified list
Only called when the containing template has an evaluation method of EEvaluationMethod::Static This function should perform any expensive or costly evaluation logic required to calculate the final animated state. Potentially called on a thread, and as such has no access to the current evaluation environment.
Parameters
Name | Description |
---|---|
Operand | Unique handle to the operand on which we are to operate. Only to be used as a reference, or forwarded throgh to an execution token. |
Context | Evaluation context specifying the current evaluation time, sub sequence transform and other relevant information. |
PersistentData | Persistent data store which can be used to access arbitrary data pertaining to the current template that should have been set up in initialize. |
ExecutionTokens | Stack of execution tokens that will be used to apply animated state to the environment at a later time. |