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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Evaluation > FMovieSceneCameraShakeEvaluatorRegistry
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Evaluation/MovieSceneCameraShakeTemplate.h |
Include | #include "Evaluation/MovieSceneCameraShakeTemplate.h" |
static UMovieSceneCameraShakeEvaluator &42; BuildShakeEvaluator
&40;
UCameraShakeBase &42; ShakeInstance
&41;
Remarks
Builds a shake evaluator for the given shake.
The first factory method that returns a valid pointer wins. Most shake types wouldn't have any custom shake evaluator, in which case this method returns a null pointer.