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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > EntitySystem > Interrogation > FSystemInterrogator
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h |
Include | #include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h" |
Source | /Engine/Source/Runtime/MovieSceneTracks/Private/EntitySystem/Interrogation/MovieSceneInterrogationLinker.cpp |
void TrackImportedEntities
&40;
bool bInTrackImportedEntities
&41;
Remarks
Indicate that consumers of this class require a reverse-lookup table for imported entities to be maintained such that the various FindEntity functions can be called. (Not enabled by default due to performance cost with high interrogation counts)