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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > EntitySystem > Interrogation > FSystemInterrogator
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h |
Include | #include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h" |
Source | /Engine/Source/Runtime/MovieSceneTracks/Private/EntitySystem/Interrogation/MovieSceneInterrogationLinker.cpp |
FInterrogationChannel ImportLocalTransforms
&40;
USceneComponent &42; SceneComponent,
IMovieScenePlayer &42; InPlayer,
FMovieSceneSequenceID SequenceID
&41;
Remarks
Import any transform tracks that relate to the specified scene component, or it's AActor if it is the root The channel that was either pre-existing or allocated for SceneComponent
Parameters
Name | Description |
---|---|
SceneComponent | The scene component to import. A new channel will be allocated for this if one does not already exist. |
InPlayer | The player interface to use for looking up object binding IDs pertaining to scene components or actors |
SequenceID | The current sequence ID for the interrogation |