Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > EntitySystem > Interrogation > FSystemInterrogator
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h |
Include | #include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h" |
FInterrogationChannel AllocateChannel
&40;
UObject &42; Object,
const FMovieScenePropertyBinding & PropertyBinding
&41;
Remarks
Allocate a new interrogation channel that relates to a specific object